Post by Shin on Jul 30, 2008 23:48:23 GMT -5
Injections:
Regenerating Solution I: Restores one ally's HP by 20%.
Regenerating Solution II: Restores one ally's HP by 30%
Regenerating Solution III: Restores one ally's HP by 50%
Regenerating Solution IV: Restores one ally's HP by 70&
Regenerating Solution V: Restores one ally's HP by 90%
Regenerating Solution Alpha: Restores one ally's HP by 100%
Restoration Formula I: Revives one ally with 10% of their HP
Restoration Formula II: Revives one ally with 15% of their HP
Restoration Formula III: Revives one ally with 25% of their HP
Restoration Formula IV: Revives one ally with 35% of their HP
Restoration Formula V: Revives one ally with 45% of their HP
Restoration Formula Alpha: Revives one ally with 50% of their HP
Strength Enhancer: Increase STR by 30% for 3 turns
Mind Enhancer: Increase INT by 30% for 3 turns
Novocaine: Increase DEF by 30% for 3 turns
Social Enhancer: Increase RES by 30% for 3 turns
Reflex: Increase DEX by 30% for 3 turns
Alcohol: Increase STR by 100%, but lowers DEX, INT and RES by 50%. This last for 5 turns or until death.
Thrombus: Cures Bleeding
Therapy: Cures Nerve Damage
Reality: Cures Charm
Prozac: Cures Slow
Antibody: Cures Posion
Spirit: Cures Silence
CO2: Cures Overheat
Gases:
Hormonal: Causes Charm
Muscle Relax: Decreases STR by 30% for 3 turns
Confusion: Decreases INT by 30% for 3 turns
Guard Lift: Decreases DEF by 30% for 3 turns
Nightmare: Decreases RES by 30% for 3 turns
Nerve: Decreases Dex by 30% for 3 turns
Metals:
Scrap Metal (Value: 6)
Copper (Value: 10)
Nickel (Value: 14)
Iron (Value: 18)
Steel (Value: 22)
Silver (Value: 26)
Gold (Value: 30)
Alloy (Value: 34)
Platinum (Value 38)
Regenerating Solution I: Restores one ally's HP by 20%.
Regenerating Solution II: Restores one ally's HP by 30%
Regenerating Solution III: Restores one ally's HP by 50%
Regenerating Solution IV: Restores one ally's HP by 70&
Regenerating Solution V: Restores one ally's HP by 90%
Regenerating Solution Alpha: Restores one ally's HP by 100%
Restoration Formula I: Revives one ally with 10% of their HP
Restoration Formula II: Revives one ally with 15% of their HP
Restoration Formula III: Revives one ally with 25% of their HP
Restoration Formula IV: Revives one ally with 35% of their HP
Restoration Formula V: Revives one ally with 45% of their HP
Restoration Formula Alpha: Revives one ally with 50% of their HP
Strength Enhancer: Increase STR by 30% for 3 turns
Mind Enhancer: Increase INT by 30% for 3 turns
Novocaine: Increase DEF by 30% for 3 turns
Social Enhancer: Increase RES by 30% for 3 turns
Reflex: Increase DEX by 30% for 3 turns
Alcohol: Increase STR by 100%, but lowers DEX, INT and RES by 50%. This last for 5 turns or until death.
Thrombus: Cures Bleeding
Therapy: Cures Nerve Damage
Reality: Cures Charm
Prozac: Cures Slow
Antibody: Cures Posion
Spirit: Cures Silence
CO2: Cures Overheat
Gases:
Hormonal: Causes Charm
Muscle Relax: Decreases STR by 30% for 3 turns
Confusion: Decreases INT by 30% for 3 turns
Guard Lift: Decreases DEF by 30% for 3 turns
Nightmare: Decreases RES by 30% for 3 turns
Nerve: Decreases Dex by 30% for 3 turns
Metals:
Scrap Metal (Value: 6)
Copper (Value: 10)
Nickel (Value: 14)
Iron (Value: 18)
Steel (Value: 22)
Silver (Value: 26)
Gold (Value: 30)
Alloy (Value: 34)
Platinum (Value 38)