Post by Shin on Jul 30, 2008 5:49:43 GMT -5
Dizzy
Description: The targets becomes dizzy form either a certain hit or an ambush
Effect: Unable to attack or defend
Duration: 3 Turns
Charm
Description: Succumbing to animal instincts, the target will fall in love.
Effect: Attacks Party
Duration: 2 Turns
Treatment: Target is hit by the one who charmed him/her, or item
Heartbroken
Description: Being rejected by the one they love, the enemy will be in a slump.
Effect: Unable to Act, or be targeted.
Duration: 2 Turns
Bleeding
Description: Fatally wounded from an attack
Effect: Damage tp 10% of currant HP each turn.
Duration: 9 Turns
Treatment: Item
Nerve Damage:
Description: Damage to nerves
Effect: Unable to attack
Duration: 4 Turns
Treatment: Item
Poison
Description: A foreign substance damages the body from within
Effect: Damage to 20% of the currant HP each turn
Duration: 4 turns
Treatment: Item
Slow
Description: Damage causes motor skills to slow down.
Effect: Character's DEX is cut in half
Duration: 2 turns
Treatment: None
Silence
Effect: Character cannot use Spells
Duration: 3 turns
Treatment: Item
Overheat
Description: Too much heat messes with a person body
Effect: Ailment changes each turn [Dice=4]
1.Silence
2.Slow
3.Nerve Damage
4.Dizzy
Duration: 4 turns
Treatment: Item
Stat Ailment Chance
When being attacked by a spell that can cause a stat ailment. The victim most roll dice=200. If they roll 100 or less they are inflicted with the ailment, 101 and more they are not. However you can have a certain immunity to a stat ailment. which lowers the chance of being inflicted with it.
Example: You can have Beast A have a 15% immunity to poison. When Beast A rolls their dice, instead of 1-100 being the area where they are inflicted. It would be 1-85.
Description: The targets becomes dizzy form either a certain hit or an ambush
Effect: Unable to attack or defend
Duration: 3 Turns
Charm
Description: Succumbing to animal instincts, the target will fall in love.
Effect: Attacks Party
Duration: 2 Turns
Treatment: Target is hit by the one who charmed him/her, or item
Heartbroken
Description: Being rejected by the one they love, the enemy will be in a slump.
Effect: Unable to Act, or be targeted.
Duration: 2 Turns
Bleeding
Description: Fatally wounded from an attack
Effect: Damage tp 10% of currant HP each turn.
Duration: 9 Turns
Treatment: Item
Nerve Damage:
Description: Damage to nerves
Effect: Unable to attack
Duration: 4 Turns
Treatment: Item
Poison
Description: A foreign substance damages the body from within
Effect: Damage to 20% of the currant HP each turn
Duration: 4 turns
Treatment: Item
Slow
Description: Damage causes motor skills to slow down.
Effect: Character's DEX is cut in half
Duration: 2 turns
Treatment: None
Silence
Effect: Character cannot use Spells
Duration: 3 turns
Treatment: Item
Overheat
Description: Too much heat messes with a person body
Effect: Ailment changes each turn [Dice=4]
1.Silence
2.Slow
3.Nerve Damage
4.Dizzy
Duration: 4 turns
Treatment: Item
Stat Ailment Chance
When being attacked by a spell that can cause a stat ailment. The victim most roll dice=200. If they roll 100 or less they are inflicted with the ailment, 101 and more they are not. However you can have a certain immunity to a stat ailment. which lowers the chance of being inflicted with it.
Example: You can have Beast A have a 15% immunity to poison. When Beast A rolls their dice, instead of 1-100 being the area where they are inflicted. It would be 1-85.